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Increased 4th attack's damage (14→20) when is done twice in a row. (just) (Reverse Pheasant): decreased 2nd input timing.(Rising Red Moon): move can no longer be executed with.Re-balanced move lists for following characters due to unintended aerial combos connecting even during aerial control: Ivy (while turning moves), Cervantes (AA, 6A, etc.), Leixia (6B, etc.), Xiba (3B).As a result, most characters will not execute guard burst with 2B. Lowered guard burst damage and critical gauge increase rate for some characters' 2B.Lowered jump attacks' guard burst damage and critical gauge increase rate.Fixed crouching stance being forced to stand when hit by some character's 2A, 2K, crouch A, or crouch K.Fixed characters being thrown outside the screen when certain moves are performed by both characters simultaneously.Fixed incorrect moves coming out when inputting in the buffering frame during front/back roll.Characters that were affected: Voldo, Astaroth, Raphael, Tira, Algol, Z.W.E.I., Patroklos, α Patroklos, Xiba, and Ezio. Fixed character's guard burst damage not recovering between rounds.The cancel frame of some characters' unblockable moves have also been changed to fix this issue (please refer to changes in individual characters). Attack cancel will no longer shorten unblockable frame in 8-way run and side step.Direction key/pad buffer time has not changed. This is to avoid attacking when you accidentally hit buttons after getting hit. Buffering time has decreased when you get hit by the opponent character.Unblockable frame duration is now longer during the back step.Although this makes it difficult for players to evade low attacks by just jumping, there is no change when evading with jump attacks. Fixed a bug where players were able to evade low attacks and block mid attacks by inputting "up" direction when holding guard button.
#The outer worlds update 1.02 ps3#
Soulcalibur V - X360 / PS3 - Boost your Online Experience Battle System Adjustments: